Students as partners in Language Enhancement: Game your way to Chinese (2024/25)

Funded by the Teaching Development and Language Enhancement Grant (TDLEG)Students as partners in Language Enhancement: Game your way to Chinese (2024/25) (2024/25)

Project Title
Students as partners in Language Enhancement: Game your way to Chinese (2024/25)
Funding Year
2024/25
Principle Investigator
Dr. NG Ka Yi
Dr. LAI Pit Shun
Dr. LAM Lai Ling
Dr. LAU Lo
Dr. POON Wai Ting
Funding Organization
University Grants Committee (UGC)
Description

This proposal aims to support an activity focused on boardgame design and production, to be applied in University Chinese I and II. The project will be led by experienced teachers, guiding students who have completed their University Chinese I /II, to create Chinese language learning boardgames.

Students will receive advanced training in Chinese language. They will work collaboratively in teams to design and produce boardgames that will serve as teaching materials for future Chinese language classes. Through this approach, we not only reinforce the knowledge acquired by students in their University Chinese language courses but also apply the concept of “Students as partners,” involving students in the teaching and learning process.

Additionally, these students will also serve as peer tutors, joining the teachers in leading Chinese learning boardgame activities in the classrooms. This involvement will provide students with an opportunity to practice teaching skills and methods, while enhancing their confidence and leadership abilities. Moreover, it will foster interaction and mutual assistance among students of different seniority levels.

By designing well-crafted boardgames, we aim to provide University Chinese I and II classes with game-based learning opportunities that align with teaching objectives, and the thinking and interests of young adults. This initiative will contribute to improving the Chinese language proficiency and learning interest among students, while also providing teachers with innovative teaching methods.

We believe that this project will have a positive impact on university-level Chinese language teaching while providing students with an engaging and meaningful learning experience.

Additionally, these students will also serve as peer tutors, joining the teachers in leading Chinese learning boardgame activities in the classrooms. This involvement will provide students with an opportunity to practice teaching skills and methods, while enhancing their confidence and leadership abilities. Moreover, it will foster interaction and mutual assistance among students of different seniority levels.

By designing well-crafted boardgames, we aim to provide University Chinese I and II classes with game-based learning opportunities that align with teaching objectives, and the thinking and interests of young adults. This initiative will contribute to improving the Chinese language proficiency and learning interest among students, while also providing teachers with innovative teaching methods.

We believe that this project will have a positive impact on university-level Chinese language teaching while providing students with an engaging and meaningful learning experience.